<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
  <channel>
    <title>가끔 보자, 하늘.</title>
    <link>https://ongamedev.tistory.com/</link>
    <description>궁금해서 검색했는데 내가 정리한 글 나오는 블로그 :)</description>
    <language>ko</language>
    <pubDate>Tue, 14 Apr 2026 16:20:38 +0900</pubDate>
    <generator>TISTORY</generator>
    <ttl>100</ttl>
    <managingEditor>가온아</managingEditor>
    <item>
      <title>크로노리프트 - 프롤로그</title>
      <link>https://ongamedev.tistory.com/733</link>
      <description>&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-filename=&quot;크로노리프트-프롤로그-노르비스국경에서의 전투.png&quot; data-origin-width=&quot;2816&quot; data-origin-height=&quot;1536&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/kStZn/dJMcafGfk8J/66LHcD4TjZcs8M8pakh4LK/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/kStZn/dJMcafGfk8J/66LHcD4TjZcs8M8pakh4LK/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/kStZn/dJMcafGfk8J/66LHcD4TjZcs8M8pakh4LK/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FkStZn%2FdJMcafGfk8J%2F66LHcD4TjZcs8M8pakh4LK%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;2816&quot; height=&quot;1536&quot; data-filename=&quot;크로노리프트-프롤로그-노르비스국경에서의 전투.png&quot; data-origin-width=&quot;2816&quot; data-origin-height=&quot;1536&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;h4 data-ke-size=&quot;size20&quot;&gt;프롤로그&lt;/h4&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;처음 기억나는 건 냄새다. &lt;br /&gt;&lt;br /&gt;축축한&amp;nbsp;흙.&amp;nbsp;녹슨&amp;nbsp;철.&amp;nbsp;촛불도&amp;nbsp;없는&amp;nbsp;갱도&amp;nbsp;안에서&amp;nbsp;열일곱의&amp;nbsp;카엘은&amp;nbsp;바닥에&amp;nbsp;엎드려&amp;nbsp;있었다. &lt;br /&gt;&lt;br /&gt;고아였다.&amp;nbsp;이름을&amp;nbsp;붙여준&amp;nbsp;사람이&amp;nbsp;누구인지&amp;nbsp;모른다.&amp;nbsp;기억나는&amp;nbsp;건&amp;nbsp;고아원의&amp;nbsp;찬&amp;nbsp;마루와,&amp;nbsp;쫓겨나듯&amp;nbsp;밀려&amp;nbsp;들어간&amp;nbsp;광산뿐이다.&amp;nbsp;견습생이라고&amp;nbsp;불렀지만&amp;nbsp;실상은&amp;nbsp;잡부였다.&amp;nbsp;곡괭이를&amp;nbsp;쥐고,&amp;nbsp;어른들이&amp;nbsp;안&amp;nbsp;들어가는&amp;nbsp;갱도에&amp;nbsp;들어갔다. &lt;br /&gt;&lt;br /&gt;그날도&amp;nbsp;그랬다. &lt;br /&gt;&lt;br /&gt;폐광&amp;nbsp;깊은&amp;nbsp;곳.&amp;nbsp;바닥이&amp;nbsp;끝나는&amp;nbsp;자리에&amp;nbsp;무언가&amp;nbsp;있었다.&amp;nbsp;은빛이었다.&amp;nbsp;파란빛이&amp;nbsp;섞여&amp;nbsp;있었다.&amp;nbsp;돌이라고&amp;nbsp;하기엔&amp;nbsp;너무&amp;nbsp;밝았고,&amp;nbsp;불이라고&amp;nbsp;하기엔&amp;nbsp;차가웠다.&amp;nbsp;만지면&amp;nbsp;안&amp;nbsp;된다는&amp;nbsp;걸&amp;nbsp;몸이&amp;nbsp;알았다.&amp;nbsp;손이&amp;nbsp;먼저&amp;nbsp;움직였다. &lt;br /&gt;&lt;br /&gt;손끝이&amp;nbsp;닿는&amp;nbsp;순간,&amp;nbsp;세상이&amp;nbsp;사라졌다. &lt;br /&gt;&lt;br /&gt;이틀을&amp;nbsp;깨지&amp;nbsp;못했다.&amp;nbsp;깨어났을&amp;nbsp;때&amp;nbsp;갱도&amp;nbsp;바깥이었다.&amp;nbsp;누가&amp;nbsp;꺼냈는지&amp;nbsp;아무도&amp;nbsp;말해주지&amp;nbsp;않았다.&amp;nbsp;몸에&amp;nbsp;이상은&amp;nbsp;없었다.&amp;nbsp;아무&amp;nbsp;일도&amp;nbsp;일어나지&amp;nbsp;않은&amp;nbsp;것처럼,&amp;nbsp;11년이&amp;nbsp;흘렀다. &lt;br /&gt;&lt;br /&gt;--- &lt;br /&gt;&lt;br /&gt;스물한&amp;nbsp;살에&amp;nbsp;칼을&amp;nbsp;잡았다.&amp;nbsp;칼레온&amp;nbsp;수비대.&amp;nbsp;3번&amp;nbsp;독립중대.&amp;nbsp;대장이&amp;nbsp;됐다. &lt;br /&gt;&lt;br /&gt;영주&amp;nbsp;발렌&amp;nbsp;아슈포드&amp;nbsp;직속.&amp;nbsp;발렌은&amp;nbsp;카엘의&amp;nbsp;칼을&amp;nbsp;높이&amp;nbsp;샀다.&amp;nbsp;전장에&amp;nbsp;세우고,&amp;nbsp;승전을&amp;nbsp;거두고,&amp;nbsp;이름을&amp;nbsp;올려줬다.&amp;nbsp;회색&amp;nbsp;칼날.&amp;nbsp;카엘은&amp;nbsp;그&amp;nbsp;별명이&amp;nbsp;싫었다.&amp;nbsp;하지만&amp;nbsp;이름은&amp;nbsp;본인이&amp;nbsp;정하는&amp;nbsp;게&amp;nbsp;아니었다. &lt;br /&gt;&lt;br /&gt;부하가&amp;nbsp;있었다.&amp;nbsp;37명.&amp;nbsp;이름을&amp;nbsp;전부&amp;nbsp;기억한다.&amp;nbsp;지금도. &lt;br /&gt;&lt;br /&gt;세라가&amp;nbsp;있었다. &lt;br /&gt;&lt;br /&gt;군의관이었다.&amp;nbsp;갈색&amp;nbsp;머리카락.&amp;nbsp;보조개.&amp;nbsp;웃을&amp;nbsp;때&amp;nbsp;왼쪽&amp;nbsp;볼에&amp;nbsp;선이&amp;nbsp;잡혔다.&amp;nbsp;눈&amp;nbsp;색깔은&amp;nbsp;&amp;mdash;&amp;nbsp;갈색이었나.&amp;nbsp;호박색이었나.&amp;nbsp;3년이&amp;nbsp;지났다.&amp;nbsp;매일&amp;nbsp;떠올리는데도&amp;nbsp;흐려진다.&amp;nbsp;그게&amp;nbsp;제일&amp;nbsp;무섭다. &lt;br /&gt;&lt;br /&gt;라벤라&amp;nbsp;향은&amp;nbsp;아직&amp;nbsp;기억한다.&amp;nbsp;세라가&amp;nbsp;만들어준&amp;nbsp;약초&amp;nbsp;주머니.&amp;nbsp;라벤더와&amp;nbsp;캐모마일을&amp;nbsp;섞어&amp;nbsp;헝겊에&amp;nbsp;쌌다.&amp;nbsp;그&amp;nbsp;주머니를&amp;nbsp;3년간&amp;nbsp;매일&amp;nbsp;새&amp;nbsp;꽃으로&amp;nbsp;채웠다.&amp;nbsp;향이라도&amp;nbsp;남아&amp;nbsp;있는&amp;nbsp;것처럼. &lt;br /&gt;&lt;br /&gt;--- &lt;br /&gt;&lt;br /&gt;노르비스&amp;nbsp;국경.&amp;nbsp;3년&amp;nbsp;전.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;br /&gt;&lt;br /&gt;발렌이&amp;nbsp;중대를&amp;nbsp;전진시켰다.&amp;nbsp;적&amp;nbsp;본대의&amp;nbsp;주의를&amp;nbsp;끌어라.&amp;nbsp;증원은&amp;nbsp;뒤따른다.&amp;nbsp;명령이었다. &lt;br /&gt;&lt;br /&gt;증원은&amp;nbsp;오지&amp;nbsp;않았다. &lt;br /&gt;&lt;br /&gt;카엘이&amp;nbsp;알아챘을&amp;nbsp;때&amp;nbsp;이미&amp;nbsp;열다섯이&amp;nbsp;쓰러져&amp;nbsp;있었다.&amp;nbsp;포위됐다.&amp;nbsp;빠져나갈&amp;nbsp;수&amp;nbsp;있는&amp;nbsp;건&amp;nbsp;카엘뿐이었다.&amp;nbsp;나가지&amp;nbsp;않았다.&amp;nbsp;마지막&amp;nbsp;한&amp;nbsp;명이&amp;nbsp;넘어질&amp;nbsp;때까지&amp;nbsp;그&amp;nbsp;자리를&amp;nbsp;지켰다. &lt;br /&gt;&lt;br /&gt;세라는&amp;nbsp;서른일곱&amp;nbsp;번째였다. &lt;br /&gt;&lt;br /&gt;등에&amp;nbsp;업고&amp;nbsp;빠져나왔을&amp;nbsp;때&amp;nbsp;이미&amp;nbsp;맥이&amp;nbsp;없었다.&amp;nbsp;피가&amp;nbsp;따뜻해서&amp;nbsp;죽은&amp;nbsp;줄&amp;nbsp;몰랐다.&amp;nbsp;눈을&amp;nbsp;감고&amp;nbsp;있었다.&amp;nbsp;잠든&amp;nbsp;것&amp;nbsp;같았다.&amp;nbsp;잠든&amp;nbsp;게&amp;nbsp;아니었다. &lt;br /&gt;&lt;br /&gt;발렌은&amp;nbsp;승전보를&amp;nbsp;올렸다.&amp;nbsp;카엘의&amp;nbsp;중대가&amp;nbsp;적을&amp;nbsp;묶어둔&amp;nbsp;사이,&amp;nbsp;우회한&amp;nbsp;주력이&amp;nbsp;후방을&amp;nbsp;쳤다.&amp;nbsp;완벽한&amp;nbsp;작전이었다.&amp;nbsp;미끼가&amp;nbsp;전멸한&amp;nbsp;것만&amp;nbsp;빼면. &lt;br /&gt;&lt;br /&gt;--- &lt;br /&gt;&lt;br /&gt;제대했다.&amp;nbsp;검&amp;nbsp;하나&amp;nbsp;들고&amp;nbsp;하크라드로&amp;nbsp;왔다.&amp;nbsp;검은&amp;nbsp;종&amp;nbsp;여관에&amp;nbsp;방&amp;nbsp;하나를&amp;nbsp;잡았다. &lt;br /&gt;&lt;br /&gt;3년이&amp;nbsp;지났다. &lt;br /&gt;&lt;br /&gt;감정을&amp;nbsp;끄는&amp;nbsp;법을&amp;nbsp;배웠다.&amp;nbsp;정확히는,&amp;nbsp;감정이&amp;nbsp;꺼져가는&amp;nbsp;걸&amp;nbsp;멈추지&amp;nbsp;않았다.&amp;nbsp;매일이&amp;nbsp;같다.&amp;nbsp;의뢰를&amp;nbsp;받는다.&amp;nbsp;사람을&amp;nbsp;죽인다.&amp;nbsp;검을&amp;nbsp;닦는다.&amp;nbsp;돌아온다.&amp;nbsp;물을&amp;nbsp;마신다.&amp;nbsp;밤에&amp;nbsp;라벤라&amp;nbsp;주머니를&amp;nbsp;심장&amp;nbsp;위에&amp;nbsp;올리고&amp;nbsp;눈을&amp;nbsp;감는다. &lt;br /&gt;&lt;br /&gt;꿈은&amp;nbsp;꾸지&amp;nbsp;않는다.&amp;nbsp;꾸지&amp;nbsp;않으려고&amp;nbsp;하는&amp;nbsp;것이다. &lt;br /&gt;&lt;br /&gt;실패한&amp;nbsp;날에는&amp;nbsp;세라가&amp;nbsp;나온다.&amp;nbsp;웃고&amp;nbsp;있다.&amp;nbsp;눈&amp;nbsp;색깔이&amp;nbsp;보이지&amp;nbsp;않는다.&amp;nbsp;깨면&amp;nbsp;천장이다.&amp;nbsp;갈라진&amp;nbsp;벽.&amp;nbsp;얼룩진&amp;nbsp;천장.&amp;nbsp;삐걱거리는&amp;nbsp;마루. &lt;br /&gt;&lt;br /&gt;살아&amp;nbsp;있다는&amp;nbsp;증거는&amp;nbsp;그것뿐이다. &lt;br /&gt;&lt;br /&gt;언젠가&amp;nbsp;이&amp;nbsp;검을&amp;nbsp;내려놓는&amp;nbsp;날이&amp;nbsp;올까.&amp;nbsp;아무것도&amp;nbsp;들지&amp;nbsp;않은&amp;nbsp;손으로,&amp;nbsp;아무도&amp;nbsp;모르는&amp;nbsp;길을&amp;nbsp;걸어가는&amp;nbsp;날이. &lt;br /&gt;&lt;br /&gt;생각하지&amp;nbsp;않는다.&amp;nbsp;의미가&amp;nbsp;없으니까. &lt;br /&gt;&lt;br /&gt;오늘도&amp;nbsp;의뢰를&amp;nbsp;받았다.&amp;nbsp;금화&amp;nbsp;스물다섯.&amp;nbsp;노르비스&amp;nbsp;수비대&amp;nbsp;스물한&amp;nbsp;명. &lt;br /&gt;&lt;br /&gt;남쪽으로&amp;nbsp;걸었다.&amp;nbsp;피&amp;nbsp;냄새가&amp;nbsp;외투에&amp;nbsp;배어&amp;nbsp;있었다.&amp;nbsp;하크라드까지&amp;nbsp;반나절. &lt;br /&gt;&lt;br /&gt;검을&amp;nbsp;닦아야&amp;nbsp;한다.&amp;nbsp;피가&amp;nbsp;마르기&amp;nbsp;전에.&lt;/p&gt;</description>
      <category>넉두리, 번뇌/Play Book</category>
      <category>소설</category>
      <category>시나리오</category>
      <category>장편</category>
      <category>창작</category>
      <category>크로노리프트</category>
      <category>판타지</category>
      <category>프롤로그</category>
      <category>픽션</category>
      <author>가온아</author>
      <guid isPermaLink="true">https://ongamedev.tistory.com/733</guid>
      <comments>https://ongamedev.tistory.com/733#entry733comment</comments>
      <pubDate>Tue, 14 Apr 2026 07:00:20 +0900</pubDate>
    </item>
    <item>
      <title>면접 준비는 이렇게 하세요.</title>
      <link>https://ongamedev.tistory.com/732</link>
      <description>&lt;p data-ke-size=&quot;size16&quot;&gt;AI 시대에 개발자들은 꼭 이렇게 면접을 준비해 보세요.&lt;/p&gt;
&lt;h4 data-ke-size=&quot;size20&quot;&gt;1. 지원하려는 회사 알아봐!&lt;/h4&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;지원하는 회사에 대해서 현재 어떤 단계에 있고, 어떤 목표를 향해 가고 있는지를 알아보세요. 공개된 회사면 자료를 좀 더 쉽게 찾을 수 있을거고, 작은 회사라도 해당 회사 홈페이지 혹은 지인을 통해서 알아보세요.&lt;/p&gt;
&lt;h4 data-ke-size=&quot;size20&quot;&gt;2. 단기간 동안 무엇을 할 수 있나!&lt;/h4&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;수습 혹은 단기간(3개월 이내)내에 지원하려는 회사에서 무엇을 보여줄 수 있을 것인지 정리 해보세요. 한국의 회사들도 많이 바뀌어가고 있습니다. 이전처럼 오랜 시간동안 입사 및 업무 교육을 진행하지 않습니다. 특히 AI를 적극적으로 활용하는 회사라면, 당신이 신입이든 경력이든 상관없이 즉각적인 기여를 기대할 겁니다. 그렇다고 무작정 거대한 변화를 기대하는 것도 아니겠죠.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;그래서 지원하려는 회사에 대해서 알아봐야 합니다. 단기간에 당신이 무엇을 할 수 있을지, 해당 포지션에서 무엇을 해야 할지 고민해보고 정리를 해보시기 바랍니다. 요즘은 고용 시 해당 포지션에 대해 최대한 상세히 기록합니다. 당신에게 무엇을 원하는지.&amp;nbsp;&lt;/p&gt;
&lt;h4 data-ke-size=&quot;size20&quot;&gt;3. 1년 동안 무엇을 할 수 있나!&lt;/h4&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;단기간의 목표가 있다면 1년이 지난 시점에 지원하는 회사와 당신은 어떻게 변화되어 있을까. 회사 매출 200% 달성.. 이런 말도 안되는거 말고!! 개발자니까 당신은!!&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;사실 개발자가 아니더라도 비슷하지 않을까??&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;개발은 이미 AI가 더 잘하기 시작했다. 그래도 아직 인간이 해야할 일들이 많긴 하지. 개발 능력보다 커뮤니케이션, 얼마나 유연하게 생각할 수 있는지, 충분히 겸손한지를 생각해보기!!&lt;/p&gt;</description>
      <category>넉두리, 번뇌/월드잡소리</category>
      <category>1년</category>
      <category>Ai</category>
      <category>개발자</category>
      <category>겸손</category>
      <category>단기간</category>
      <category>면접</category>
      <category>목표</category>
      <category>입사</category>
      <category>커뮤네케이션</category>
      <author>가온아</author>
      <guid isPermaLink="true">https://ongamedev.tistory.com/732</guid>
      <comments>https://ongamedev.tistory.com/732#entry732comment</comments>
      <pubDate>Tue, 7 Apr 2026 14:04:17 +0900</pubDate>
    </item>
    <item>
      <title>나발 라비칸트의 성공과 인생에 대한 조언</title>
      <link>https://ongamedev.tistory.com/731</link>
      <description>&lt;p data-ke-size=&quot;size16&quot;&gt;똑같은 실패는 가능 하나의 실패일 뿐. 실패했을 때 왜 실패했는지 되새기고 똑같은 문제가 발생하지 않게 해야한다.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;실패 안하면 더 좋을 수 있겠지만 그런 실패가 반복되지 않게 하는게 더 중요하다.&lt;/p&gt;
&lt;hr contenteditable=&quot;false&quot; data-ke-type=&quot;horizontalRule&quot; data-ke-style=&quot;style5&quot; /&gt;
&lt;h3 data-ke-size=&quot;size23&quot;&gt;&lt;b&gt;1.&amp;nbsp;진정한&amp;nbsp;지능과&amp;nbsp;욕망의&amp;nbsp;본질&lt;/b&gt;&lt;/h3&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;b&gt;지능의 진정한 척도&lt;/b&gt;: IQ 테스트 같은 수치보다 **'인생에서 자신이 원하는 것을 얻어내는가'**가 진정한 지능의 시험대입니다. 이를 위해서는 원하는 것을 얻는 방법뿐만 아니라, **'처음부터 올바른 것을 원하는 것'**이 중요합니다.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;b&gt;주체적인 삶&lt;/b&gt;: 많은 사람들이 사회적 기대, 다른 사람들의 모방 욕망(피터 틸과 르네 지라르가 언급한 개념), 혹은 죄책감에 이끌려 무의식적으로 살아갑니다. 타인의 기대에 끌려다니지 않고 자신만의 생각을 통해 스스로 결정할 때 가장 좋은 결과를 얻을 수 있습니다.&lt;/p&gt;
&lt;h3 data-ke-size=&quot;size23&quot;&gt;&lt;b&gt;2.&amp;nbsp;중요한&amp;nbsp;결정을&amp;nbsp;내리는&amp;nbsp;방법&lt;/b&gt;&lt;/h3&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;b&gt;장기적인 결정에 시간 투자하기&lt;/b&gt;: 우리는 직업, 거주지 등 수년에서 수십 년에 걸쳐 삶에 큰 영향을 미치는 결정을 내릴 때 너무 적은 시간만을 고민하는 경향이 있습니다. 인생의 궤적을 바꿀 중요한 결정이라면 결정 주기의 약 25% 정도의 충분한 시간을 생각하고 고민하는 데 투자해야 합니다.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;b&gt;비서 정리(Secretary Theorem) 활용&lt;/b&gt;: 최적의 선택을 내리기 위해서는 전체 탐색 과정의 약 3분의 1 지점까지 탐색하며 기준점을 세우는 것이 좋습니다. 이후 그 기준을 충족하거나 능가하는 사람(또는 기회)이 나타나면 그를 선택하는 것이 가장 효율적입니다.&lt;/p&gt;
&lt;h3 data-ke-size=&quot;size23&quot;&gt;&lt;b&gt;3.&amp;nbsp;시간이&amp;nbsp;아닌&amp;nbsp;'반복(Iteration)'을&amp;nbsp;통한&amp;nbsp;성장&lt;/b&gt;&lt;/h3&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;b&gt;1만 시간의 법칙보다 중요한 1만 번의 반복&lt;/b&gt;: 말콤 글래드웰이 대중화한 '1만 시간의 법칙'보다 **'1만 번의 반복(iterations)을 통한 마스터'**가 더 정확한 개념입니다.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;b&gt;반복과 단순 되풀이의 차이&lt;/b&gt;: 반복(Iteration)은 단순히 같은 일을 되풀이하는 것이 아닙니다. 이전의 시도에서 학습하고 오류를 수정하여 다음 버전을 시도하는 과정입니다.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;b&gt;빠른 손절과 시도&lt;/b&gt;: 작동하지 않는 관계나 실패한 기회라는 것을 깨달았다면, 지체 없이 빠르게 빠져나와야(bail out quickly) 다음 탐색을 이어갈 수 있습니다.&lt;/p&gt;
&lt;h3 data-ke-size=&quot;size23&quot;&gt;&lt;b&gt;4.&amp;nbsp;비관주의&amp;nbsp;극복과&amp;nbsp;현대&amp;nbsp;사회의&amp;nbsp;이점&lt;/b&gt;&lt;/h3&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;b&gt;인간의 진화적 한계&lt;/b&gt;: 인간은 포식자를 피하고 생존하기 위해 최악의 상황을 가정하도록 설계되어 있어, 본능적으로 비관적이고 냉소적인 경향이 있습니다.&lt;br /&gt;&lt;b&gt;현대 사회의 관대함&lt;/b&gt;: 하지만 현대 사회는 과거의 밀림과 달리 실패에 훨씬 관대하고 안전합니다. 주식 투자나 인간관계처럼 실패 비용은 제한적인 반면, 한 번의 성공이 가져다주는 이익은 비선형적(기하급수적)이며 무한한 잠재력을 가집니다.&lt;br /&gt;&lt;b&gt;바벨 전략(Barbell Strategy)의 적용&lt;/b&gt;: 수많은 실패(작은 벤처 사업 실패, 데이트 실패 등)를 겪더라도 실패의 횟수는 중요하지 않습니다. 개별적인 기회들에 대해서는 **회의적(skeptical)**인 시각을 유지하며 빠르게 검증하되, 전체적인 삶의 방향에 대해서는 무언가 성공할 것이라는 **낙관주의(optimistic)**를 가져야 합니다. 그리고 딱 맞는 하나를 찾았다면 가진 칩을 모두 걸고 '올인'하여 복리의 마법을 누려야 합니다.&lt;/p&gt;
&lt;h3 data-ke-size=&quot;size23&quot;&gt;&lt;b&gt;5.&amp;nbsp;자아&amp;nbsp;규정(Labeling)&amp;nbsp;피하기와&amp;nbsp;적응력&lt;/b&gt;&lt;/h3&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;b&gt;라벨링의 위험성&lt;/b&gt;: 스스로를 '비관주의자', '내향적인 사람', '우울한 사람' 등으로 규정하는 것은 매우 자기 제한적인 행동입니다. 과거의 트라우마나 특정 상태로 자신을 정의하면, 스스로를 과거에 가두고 끊임없이 그 안에서 맴돌게 됩니다&lt;br /&gt;&lt;b&gt;유연성과 적응력&lt;/b&gt;: 인간은 상황에 따라 동적으로 변하는 존재이며, 동기화된 추론(motivated reasoning)은 객관적인 판단을 흐리게 합니다. 현실은 항상 변하므로 상황에 유연하게 대처할 수 있어야 하며, 이러한 적응력(Adaptation)이야말로 곧 지능이자 생존의 핵심입니다.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;출처 : &lt;a href=&quot;https://youtu.be/Tt-DVrwGDtM?si=ACLRA9BxXxBqnNQv&quot; target=&quot;_blank&quot; rel=&quot;noopener&amp;nbsp;noreferrer&quot;&gt;https://youtu.be/Tt-DVrwGDtM?si=ACLRA9BxXxBqnNQv&lt;/a&gt;&lt;/p&gt;</description>
      <category>넉두리, 번뇌/월드잡소리</category>
      <category>결정</category>
      <category>바보</category>
      <category>반복</category>
      <category>방법</category>
      <category>성공</category>
      <category>시간</category>
      <category>실패</category>
      <category>인간</category>
      <category>인생</category>
      <category>조언은 됐고요</category>
      <author>가온아</author>
      <guid isPermaLink="true">https://ongamedev.tistory.com/731</guid>
      <comments>https://ongamedev.tistory.com/731#entry731comment</comments>
      <pubDate>Tue, 7 Apr 2026 09:32:05 +0900</pubDate>
    </item>
    <item>
      <title>Loom 업데이트 - export 기능 확장</title>
      <link>https://ongamedev.tistory.com/730</link>
      <description>&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;a href=&quot;https://aiotool.net/loom&quot;&gt;https://aiotool.net/loom&lt;/a&gt;&lt;/p&gt;
&lt;figure id=&quot;og_1775023859857&quot; contenteditable=&quot;false&quot; data-ke-type=&quot;opengraph&quot; data-ke-align=&quot;alignCenter&quot; data-og-type=&quot;website&quot; data-og-title=&quot;Loom &amp;mdash; Architecture Weaver&quot; data-og-description=&quot;&quot; data-og-host=&quot;aiotool.net&quot; data-og-source-url=&quot;https://aiotool.net/loom&quot; data-og-url=&quot;https://aiotool.net/loom/&quot; data-og-image=&quot;&quot;&gt;&lt;a href=&quot;https://aiotool.net/loom&quot; target=&quot;_blank&quot; rel=&quot;noopener&quot; data-source-url=&quot;https://aiotool.net/loom&quot;&gt;
&lt;div class=&quot;og-image&quot; style=&quot;background-image: url();&quot;&gt;&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;og-text&quot;&gt;
&lt;p class=&quot;og-title&quot; data-ke-size=&quot;size16&quot;&gt;Loom &amp;mdash; Architecture Weaver&lt;/p&gt;
&lt;p class=&quot;og-desc&quot; data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p class=&quot;og-host&quot; data-ke-size=&quot;size16&quot;&gt;aiotool.net&lt;/p&gt;
&lt;/div&gt;
&lt;/a&gt;&lt;/figure&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;1. PPT export 기능 추가&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;666&quot; data-origin-height=&quot;752&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/cZZCRp/dJMcajn6OX7/8QLLyyx1rTg8qT4uYo8prk/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/cZZCRp/dJMcajn6OX7/8QLLyyx1rTg8qT4uYo8prk/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/cZZCRp/dJMcajn6OX7/8QLLyyx1rTg8qT4uYo8prk/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FcZZCRp%2FdJMcajn6OX7%2F8QLLyyx1rTg8qT4uYo8prk%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;372&quot; height=&quot;420&quot; data-origin-width=&quot;666&quot; data-origin-height=&quot;752&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;2. export 시 layer 선택 기능 추가&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;574&quot; data-origin-height=&quot;470&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/pBZk5/dJMcafTDdKI/ATlt2uAZkRpiepwxoMcuo0/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/pBZk5/dJMcafTDdKI/ATlt2uAZkRpiepwxoMcuo0/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/pBZk5/dJMcafTDdKI/ATlt2uAZkRpiepwxoMcuo0/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FpBZk5%2FdJMcafTDdKI%2FATlt2uAZkRpiepwxoMcuo0%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;348&quot; height=&quot;285&quot; data-origin-width=&quot;574&quot; data-origin-height=&quot;470&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Next ... 애니메이션 기능 구현 중&lt;/p&gt;</description>
      <category>개발 이야기/개발툴 및 기타 이야기</category>
      <category>Ai</category>
      <category>aiotool</category>
      <category>Architecture</category>
      <category>claude</category>
      <category>fc-studio.xyz</category>
      <category>FCS</category>
      <category>fcstudio</category>
      <category>Loom</category>
      <category>설계</category>
      <category>인프라</category>
      <author>가온아</author>
      <guid isPermaLink="true">https://ongamedev.tistory.com/730</guid>
      <comments>https://ongamedev.tistory.com/730#entry730comment</comments>
      <pubDate>Wed, 1 Apr 2026 17:26:44 +0900</pubDate>
    </item>
    <item>
      <title>하네스(harness) 엔지니어링</title>
      <link>https://ongamedev.tistory.com/729</link>
      <description>&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;b&gt;&lt;span&gt;모델을 도구&amp;middot;상태&amp;middot;루프&amp;middot;채점기&amp;middot;안전장치와 함께 실제로 돌아가도록 감싸는 실행 프레임워크&lt;/span&gt;&lt;/b&gt; &lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;span&gt;Responses API나 Codex 같은 에이전트를 쓸 때, 모델이 도구 호출을 요청하면 클라이언트가 그 요청을 실제로 실행하고, 결과를 다시 모델에 넣어주며, 필요하면 반복 루프를 돌리고, 상태를 관리하고, 안전 제약을 거는 부분이 필요하다.&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;span&gt;쉽게 말하면 이런 것들이다.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;ul style=&quot;list-style-type: disc;&quot; data-ke-list-type=&quot;disc&quot;&gt;
&lt;li&gt;&lt;span&gt;툴 실행기&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;대화/작업 상태 관리&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;반복 에이전트 루프&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;권한/안전 제어&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;로그/관측성&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;실패 재시도 및 종료 조건&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;span&gt;즉, 모델 바깥에서 모델을 일하게 만드는 운영 코드가 하네스다.&lt;span&gt;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;ul style=&quot;list-style-type: disc;&quot; data-ke-list-type=&quot;disc&quot;&gt;
&lt;li&gt;&lt;span&gt;Agent = &amp;ldquo;다음에 뭘 할지 결정하는 두뇌&amp;rdquo;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Skill = &amp;ldquo;이런 작업은 이런 방식으로 하라&amp;rdquo;는 작업 매뉴얼&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;MCP = &amp;ldquo;외부 능력과 연결하는 표준 플러그&amp;rdquo;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Harness = &amp;ldquo;그 결정을 실제 호출/반복/승인/상태관리로 집행하는 운영 시스템&amp;rdquo;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;span&gt;하네스는 에이전트를 구현한 결과물이라기보다, 에이전트를 포함해 tool&amp;middot;MCP&amp;middot;skill&amp;middot;상태&amp;middot;루프를 묶어 실행하는 오케스트레이션 레이어다.&lt;/span&gt; &lt;/p&gt;
&lt;ol style=&quot;list-style-type: decimal;&quot; data-ke-list-type=&quot;decimal&quot;&gt;
&lt;li&gt;&lt;span&gt;Agent가 &amp;ldquo;다음 행동&amp;rdquo;을 정한다.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Harness가 그 결정을 받아 tool이나 MCP 서버를 실제 호출한다.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;결과를 다시 Agent에 넣는다.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;종료 조건까지 반복한다. OpenAI는 이런 패턴을 &amp;ldquo;tight execution loop&amp;rdquo;로 설명한다.&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;span&gt;코드 관점에서 보면:&lt;/span&gt;&lt;/p&gt;
&lt;ul style=&quot;list-style-type: disc;&quot; data-ke-list-type=&quot;disc&quot;&gt;
&lt;li&gt;&lt;span&gt;agent = ... &amp;nbsp;# 의사결정 객체&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;harness.run(agent, tools, mcp_servers, state) &amp;nbsp;# 실행기&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;</description>
      <category>개발 이야기/개발 및 서비스</category>
      <category>Agent</category>
      <category>Ai</category>
      <category>claude</category>
      <category>codex</category>
      <category>coding</category>
      <category>GPT</category>
      <category>harness</category>
      <category>openAI</category>
      <category>vibe</category>
      <category>하네스</category>
      <author>가온아</author>
      <guid isPermaLink="true">https://ongamedev.tistory.com/729</guid>
      <comments>https://ongamedev.tistory.com/729#entry729comment</comments>
      <pubDate>Mon, 30 Mar 2026 09:15:04 +0900</pubDate>
    </item>
    <item>
      <title>Unity MCP 설치 절차 on Mac</title>
      <link>https://ongamedev.tistory.com/728</link>
      <description>&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2 data-ke-size=&quot;size26&quot;&gt;CoplayDev/unity-mcp 설치 가이드&lt;/h2&gt;
&lt;h3 data-ke-size=&quot;size23&quot;&gt;사전 요구사항&lt;/h3&gt;
&lt;ul style=&quot;list-style-type: disc;&quot; data-ke-list-type=&quot;disc&quot;&gt;
&lt;li&gt;Unity 2021.3 LTS 이상 (Unity 6.4 사용 중이니 OK)&lt;/li&gt;
&lt;li&gt;Python 3.10+ 및 uv 패키지 매니저&lt;/li&gt;
&lt;li&gt;Claude Code CLI&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 data-ke-size=&quot;size23&quot;&gt;1단계: Python uv 설치 (없다면)&lt;/h3&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;터미널에서:&lt;/p&gt;
&lt;pre class=&quot;vim&quot;&gt;&lt;code&gt;curl -LsSf https://astral.sh/uv/install.sh | sh
&lt;/code&gt;&lt;/pre&gt;
&lt;h3 data-ke-size=&quot;size23&quot;&gt;2단계: Unity 패키지 설치&lt;/h3&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Unity에서 PixelDefense 프로젝트를 연 뒤, Window &amp;rarr; Package Manager &amp;rarr; + &amp;rarr; Add package from git URL에 아래를 붙여넣으세요:&lt;/p&gt;
&lt;pre class=&quot;jboss-cli&quot;&gt;&lt;code&gt;https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#main
&lt;/code&gt;&lt;/pre&gt;
&lt;h3 data-ke-size=&quot;size23&quot;&gt;3단계: Unity에서 MCP 서버 시작&lt;/h3&gt;
&lt;ol style=&quot;list-style-type: decimal;&quot; data-ke-list-type=&quot;decimal&quot;&gt;
&lt;li&gt;Unity 메뉴에서 Window &amp;rarr; MCP for Unity 열기&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Start Server&lt;/b&gt; 클릭 (localhost:8080에서 서버 시작)&lt;/li&gt;
&lt;li&gt;MCP Client 드롭다운에서 &lt;b&gt;Claude Code&lt;/b&gt; 선택&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Configure&lt;/b&gt; 클릭&lt;/li&gt;
&lt;/ol&gt;
&lt;h3 data-ke-size=&quot;size23&quot;&gt;4단계: Claude Code CLI에 MCP 수동 설정 (자동 설정 안 될 경우)&lt;/h3&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;PixelDefense 프로젝트 폴더에서 터미널을 열고:&lt;/p&gt;
&lt;pre class=&quot;cs&quot;&gt;&lt;code&gt;claude mcp add unityMCP --transport http http://localhost:8080/mcp
&lt;/code&gt;&lt;/pre&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;또는 stdio 방식을 쓰고 싶다면:&lt;/p&gt;
&lt;pre class=&quot;brainfuck&quot;&gt;&lt;code&gt;claude mcp add unityMCP -- uvx --from mcpforunityserver mcp-for-unity --transport stdio
&lt;/code&gt;&lt;/pre&gt;
&lt;h3 data-ke-size=&quot;size23&quot;&gt;5단계: 연결 확인&lt;/h3&gt;
&lt;ol style=&quot;list-style-type: decimal;&quot; data-ke-list-type=&quot;decimal&quot;&gt;
&lt;li&gt;Unity의 MCP for Unity 창에서   &quot;Connected ✓&quot; 상태 확인&lt;/li&gt;
&lt;li&gt;Claude Code에서 /mcp 명령어로 unityMCP가 목록에 있는지 확인&lt;/li&gt;
&lt;/ol&gt;
&lt;h3 data-ke-size=&quot;size23&quot;&gt;주의사항 (Mac)&lt;/h3&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;macOS에서 Finder나 Unity Hub로 실행한 앱은 터미널의 PATH를 상속받지 못할 수 있어요. 이 경우 Unity MCP 창의 &lt;b&gt;&quot;Choose Claude Install Location&quot;&lt;/b&gt; 기능으로 Claude CLI의 절대 경로를 직접 지정해 주세요. (which claude로 경로 확인 가능)&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;이제 프로젝트 폴더에서 claude code를 실행하고 다음과 같이 입력해 보세요.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&quot;Hierarchy에 MainScene이라는 이름의 씬을 만들고, 그 안에 Player라는 이름의 Cube와 Ground라는 이름의 Plane을 배치해 줘. Plane의 스케일은 (10, 1, 10)으로 설정해.&quot;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;END!!!&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;</description>
      <category>개발 이야기/개발툴 및 기타 이야기</category>
      <category>Ai</category>
      <category>claude</category>
      <category>CLI</category>
      <category>Code</category>
      <category>CoplayDev</category>
      <category>MCP</category>
      <category>Python</category>
      <category>unity</category>
      <category>unityMcp</category>
      <category>유니티</category>
      <author>가온아</author>
      <guid isPermaLink="true">https://ongamedev.tistory.com/728</guid>
      <comments>https://ongamedev.tistory.com/728#entry728comment</comments>
      <pubDate>Tue, 24 Mar 2026 22:04:49 +0900</pubDate>
    </item>
    <item>
      <title>게임 소개 - Vampire Hunter</title>
      <link>https://ongamedev.tistory.com/726</link>
      <description>&lt;p data-ke-size=&quot;size16&quot;&gt;이번에 소개할 게임은 뱀서류 게임 입니다. 그냥 카피 게임이네요. ^^a&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;382&quot; data-origin-height=&quot;337&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/brOvhI/dJMcaibw4SK/kndSQ57MvWqk2zGh7KmaA0/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/brOvhI/dJMcaibw4SK/kndSQ57MvWqk2zGh7KmaA0/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/brOvhI/dJMcaibw4SK/kndSQ57MvWqk2zGh7KmaA0/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FbrOvhI%2FdJMcaibw4SK%2FkndSQ57MvWqk2zGh7KmaA0%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;382&quot; height=&quot;337&quot; data-origin-width=&quot;382&quot; data-origin-height=&quot;337&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;스테이지는 그냥 한 가지. 아직 스테이지 별로 어떤 특징을 가지게 할지 몰라서 일단 하나로..&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;레벨업 시 원하는 스킬을 골라서 업그레이드 가능합니다.&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;446&quot; data-origin-height=&quot;334&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/Uys6K/dJMcaakfHIK/CKHqwbPcZfv9mkUgiib7Ek/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/Uys6K/dJMcaakfHIK/CKHqwbPcZfv9mkUgiib7Ek/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/Uys6K/dJMcaakfHIK/CKHqwbPcZfv9mkUgiib7Ek/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FUys6K%2FdJMcaakfHIK%2FCKHqwbPcZfv9mkUgiib7Ek%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;399&quot; height=&quot;299&quot; data-origin-width=&quot;446&quot; data-origin-height=&quot;334&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;게임 중 필드에 보물상자가 출현하기도 합니다.&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;426&quot; data-origin-height=&quot;369&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/CKhHM/dJMcaaxNig0/CrkdjBFDk1fklKdvJF4h91/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/CKhHM/dJMcaaxNig0/CrkdjBFDk1fklKdvJF4h91/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/CKhHM/dJMcaaxNig0/CrkdjBFDk1fklKdvJF4h91/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FCKhHM%2FdJMcaaxNig0%2FCrkdjBFDk1fklKdvJF4h91%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;426&quot; height=&quot;369&quot; data-origin-width=&quot;426&quot; data-origin-height=&quot;369&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;보물상자에서만 나오는 일시적 효과들을 선택해서 적용할 수 있습니다.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;414&quot; data-origin-height=&quot;265&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/mr9jN/dJMcacPT3GC/Pf24o75gGjs5oLTt08m7n0/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/mr9jN/dJMcacPT3GC/Pf24o75gGjs5oLTt08m7n0/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/mr9jN/dJMcacPT3GC/Pf24o75gGjs5oLTt08m7n0/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2Fmr9jN%2FdJMcacPT3GC%2FPf24o75gGjs5oLTt08m7n0%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;414&quot; height=&quot;265&quot; data-origin-width=&quot;414&quot; data-origin-height=&quot;265&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;얼마나 많은 적들을 쓸어버리는 재미를 느낄 수 있는지 한 번 즐겨보시&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;809&quot; data-origin-height=&quot;708&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/bbFSBn/dJMcacI9DVV/NZY9X7ti4XXDaEwrruKGk0/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/bbFSBn/dJMcacI9DVV/NZY9X7ti4XXDaEwrruKGk0/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/bbFSBn/dJMcacI9DVV/NZY9X7ti4XXDaEwrruKGk0/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FbbFSBn%2FdJMcacI9DVV%2FNZY9X7ti4XXDaEwrruKGk0%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;545&quot; height=&quot;477&quot; data-origin-width=&quot;809&quot; data-origin-height=&quot;708&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;기 바랍니다.&lt;/p&gt;</description>
      <category>FCS</category>
      <category>fcs-game</category>
      <category>game</category>
      <category>surviver</category>
      <category>vampire</category>
      <category>게임</category>
      <category>뱀서</category>
      <category>뱀파이어</category>
      <category>범새류</category>
      <category>서바이벌</category>
      <author>가온아</author>
      <guid isPermaLink="true">https://ongamedev.tistory.com/726</guid>
      <comments>https://ongamedev.tistory.com/726#entry726comment</comments>
      <pubDate>Tue, 17 Mar 2026 09:00:08 +0900</pubDate>
    </item>
    <item>
      <title>Loom 업데이트 -2026/03/16</title>
      <link>https://ongamedev.tistory.com/727</link>
      <description>&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;a href=&quot;https://aiotool.net/loom/&quot;&gt;https://aiotool.net/loom/&lt;/a&gt;&lt;/p&gt;
&lt;figure id=&quot;og_1773635058014&quot; contenteditable=&quot;false&quot; data-ke-type=&quot;opengraph&quot; data-ke-align=&quot;alignCenter&quot; data-og-type=&quot;website&quot; data-og-title=&quot;Loom &amp;mdash; Architecture Weaver&quot; data-og-description=&quot;&quot; data-og-host=&quot;aiotool.net&quot; data-og-source-url=&quot;https://aiotool.net/loom/&quot; data-og-url=&quot;https://aiotool.net/loom/&quot; data-og-image=&quot;&quot;&gt;&lt;a href=&quot;https://aiotool.net/loom/&quot; target=&quot;_blank&quot; rel=&quot;noopener&quot; data-source-url=&quot;https://aiotool.net/loom/&quot;&gt;
&lt;div class=&quot;og-image&quot; style=&quot;background-image: url();&quot;&gt;&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;og-text&quot;&gt;
&lt;p class=&quot;og-title&quot; data-ke-size=&quot;size16&quot;&gt;Loom &amp;mdash; Architecture Weaver&lt;/p&gt;
&lt;p class=&quot;og-desc&quot; data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p class=&quot;og-host&quot; data-ke-size=&quot;size16&quot;&gt;aiotool.net&lt;/p&gt;
&lt;/div&gt;
&lt;/a&gt;&lt;/figure&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;1.&amp;nbsp;멀티&amp;nbsp;탭&amp;nbsp;기능&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;English:&lt;br /&gt;&amp;nbsp;&amp;nbsp;Add&amp;nbsp;multi-tab&amp;nbsp;support&amp;nbsp;for&amp;nbsp;diagrams&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;Instead&amp;nbsp;of&amp;nbsp;replacing&amp;nbsp;the&amp;nbsp;current&amp;nbsp;diagram&amp;nbsp;when&amp;nbsp;creating&amp;nbsp;a&amp;nbsp;new&amp;nbsp;one,&lt;br /&gt;&amp;nbsp;&amp;nbsp;diagrams&amp;nbsp;now&amp;nbsp;open&amp;nbsp;in&amp;nbsp;separate&amp;nbsp;tabs.&amp;nbsp;Users&amp;nbsp;can&amp;nbsp;switch&amp;nbsp;between&amp;nbsp;tabs,&lt;br /&gt;&amp;nbsp;&amp;nbsp;rename&amp;nbsp;them&amp;nbsp;by&amp;nbsp;double-clicking,&amp;nbsp;and&amp;nbsp;close&amp;nbsp;them&amp;nbsp;individually.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;-&amp;nbsp;Tab&amp;nbsp;bar&amp;nbsp;UI&amp;nbsp;below&amp;nbsp;the&amp;nbsp;toolbar&amp;nbsp;with&amp;nbsp;active/dirty&amp;nbsp;indicators&lt;br /&gt;&amp;nbsp;&amp;nbsp;-&amp;nbsp;&quot;Create&amp;nbsp;New&quot;&amp;nbsp;adds&amp;nbsp;a&amp;nbsp;new&amp;nbsp;tab&amp;nbsp;instead&amp;nbsp;of&amp;nbsp;resetting&amp;nbsp;state&lt;br /&gt;&amp;nbsp;&amp;nbsp;-&amp;nbsp;Import&amp;nbsp;and&amp;nbsp;shared&amp;nbsp;links&amp;nbsp;open&amp;nbsp;in&amp;nbsp;new&amp;nbsp;tabs&lt;br /&gt;&amp;nbsp;&amp;nbsp;-&amp;nbsp;Hybrid&amp;nbsp;persistence:&amp;nbsp;tab&amp;nbsp;index&amp;nbsp;always&amp;nbsp;saved,&amp;nbsp;tab&amp;nbsp;data&amp;nbsp;restored&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;only&amp;nbsp;for&amp;nbsp;explicitly&amp;nbsp;saved&amp;nbsp;tabs&lt;br /&gt;&amp;nbsp;&amp;nbsp;-&amp;nbsp;Minimum&amp;nbsp;one&amp;nbsp;tab&amp;nbsp;enforced&amp;nbsp;at&amp;nbsp;all&amp;nbsp;times&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;한글:&lt;br /&gt;&amp;nbsp;&amp;nbsp;다이어그램&amp;nbsp;멀티&amp;nbsp;탭&amp;nbsp;기능&amp;nbsp;추가&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;새로&amp;nbsp;만들기&amp;nbsp;시&amp;nbsp;기존&amp;nbsp;다이어그램을&amp;nbsp;닫지&amp;nbsp;않고&amp;nbsp;새&amp;nbsp;탭으로&amp;nbsp;추가하여&lt;br /&gt;&amp;nbsp;&amp;nbsp;여러&amp;nbsp;다이어그램&amp;nbsp;간&amp;nbsp;전환할&amp;nbsp;수&amp;nbsp;있도록&amp;nbsp;구현.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;-&amp;nbsp;툴바&amp;nbsp;아래&amp;nbsp;탭&amp;nbsp;바&amp;nbsp;UI&amp;nbsp;(활성/수정&amp;nbsp;표시,&amp;nbsp;닫기&amp;nbsp;버튼)&lt;br /&gt;&amp;nbsp;&amp;nbsp;-&amp;nbsp;새로&amp;nbsp;만들기:&amp;nbsp;기존&amp;nbsp;탭&amp;nbsp;유지&amp;nbsp;+&amp;nbsp;새&amp;nbsp;탭&amp;nbsp;생성&lt;br /&gt;&amp;nbsp;&amp;nbsp;-&amp;nbsp;Import&amp;nbsp;및&amp;nbsp;공유&amp;nbsp;링크:&amp;nbsp;새&amp;nbsp;탭으로&amp;nbsp;열기&lt;br /&gt;&amp;nbsp;&amp;nbsp;-&amp;nbsp;하이브리드&amp;nbsp;저장:&amp;nbsp;탭&amp;nbsp;목록은&amp;nbsp;항상&amp;nbsp;유지,&amp;nbsp;명시적&amp;nbsp;저장된&amp;nbsp;탭만&amp;nbsp;복원&lt;br /&gt;&amp;nbsp;&amp;nbsp;-&amp;nbsp;탭&amp;nbsp;이름&amp;nbsp;더블클릭으로&amp;nbsp;변경&amp;nbsp;가능&lt;br /&gt;&amp;nbsp;&amp;nbsp;-&amp;nbsp;최소&amp;nbsp;1개&amp;nbsp;탭&amp;nbsp;항상&amp;nbsp;유지&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;---&lt;br /&gt;&amp;nbsp;&amp;nbsp;2.&amp;nbsp;레이어&amp;nbsp;복제&amp;nbsp;기능&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;English:&lt;br /&gt;&amp;nbsp;&amp;nbsp;Add&amp;nbsp;layer&amp;nbsp;duplication&amp;nbsp;with&amp;nbsp;auto-indexed&amp;nbsp;naming&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;Each&amp;nbsp;layer&amp;nbsp;now&amp;nbsp;has&amp;nbsp;a&amp;nbsp;duplicate&amp;nbsp;button&amp;nbsp;(⧉)&amp;nbsp;that&amp;nbsp;clones&amp;nbsp;the&amp;nbsp;layer&lt;br /&gt;&amp;nbsp;&amp;nbsp;along&amp;nbsp;with&amp;nbsp;all&amp;nbsp;its&amp;nbsp;nodes&amp;nbsp;and&amp;nbsp;internal&amp;nbsp;edges.&amp;nbsp;The&amp;nbsp;duplicated&amp;nbsp;layer&lt;br /&gt;&amp;nbsp;&amp;nbsp;is&amp;nbsp;named&amp;nbsp;with&amp;nbsp;an&amp;nbsp;incremented&amp;nbsp;index&amp;nbsp;suffix&amp;nbsp;(e.g.&amp;nbsp;&quot;Layer&amp;nbsp;1&amp;nbsp;(2)&quot;).&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;한글:&lt;br /&gt;&amp;nbsp;&amp;nbsp;레이어&amp;nbsp;복제&amp;nbsp;기능&amp;nbsp;추가&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;각&amp;nbsp;레이어에&amp;nbsp;복제&amp;nbsp;버튼(⧉)을&amp;nbsp;추가하여&amp;nbsp;레이어의&amp;nbsp;노드와&amp;nbsp;엣지를&lt;br /&gt;&amp;nbsp;&amp;nbsp;함께&amp;nbsp;복사.&amp;nbsp;복제된&amp;nbsp;레이어&amp;nbsp;이름은&amp;nbsp;자동&amp;nbsp;인덱스&amp;nbsp;부여&lt;br /&gt;&amp;nbsp;&amp;nbsp;(예:&amp;nbsp;&quot;Layer&amp;nbsp;1&quot;&amp;nbsp;&amp;rarr;&amp;nbsp;&quot;Layer&amp;nbsp;1&amp;nbsp;(2)&quot;).&lt;/p&gt;</description>
      <category>개발 이야기/개발툴 및 기타 이야기</category>
      <category>Ai</category>
      <category>AIO</category>
      <category>aiotool</category>
      <category>Architecture</category>
      <category>Layer</category>
      <category>Loom</category>
      <category>멀티탭</category>
      <category>복제</category>
      <category>아키</category>
      <category>아키텍쳐</category>
      <author>가온아</author>
      <guid isPermaLink="true">https://ongamedev.tistory.com/727</guid>
      <comments>https://ongamedev.tistory.com/727#entry727comment</comments>
      <pubDate>Mon, 16 Mar 2026 13:25:46 +0900</pubDate>
    </item>
    <item>
      <title>게임 소개 - LOTTO 6/45</title>
      <link>https://ongamedev.tistory.com/725</link>
      <description>&lt;p data-ke-size=&quot;size16&quot;&gt;이거 사실 게임은 아니지만 사이트에서 사실 가장 많은 사람들이 즐기는 게임이라...&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;a href=&quot;https://fcs-game.com/games/lotto/&quot; target=&quot;_blank&quot; rel=&quot;noopener&amp;nbsp;noreferrer&quot;&gt;https://fcs-game.com/games/lotto/&lt;/a&gt;&lt;/p&gt;
&lt;figure id=&quot;og_1773574694077&quot; contenteditable=&quot;false&quot; data-ke-type=&quot;opengraph&quot; data-ke-align=&quot;alignCenter&quot; data-og-type=&quot;website&quot; data-og-title=&quot;로또 번호 생성기 | Mini Game Park&quot; data-og-description=&quot;실감나는 3D 애니메이션 로또 추첨! 행운의 번호를 뽑아보세요.&quot; data-og-host=&quot;fcs-game.com&quot; data-og-source-url=&quot;https://fcs-game.com/games/lotto/&quot; data-og-url=&quot;https://fcs-game.com/games/lotto/&quot; data-og-image=&quot;https://scrap.kakaocdn.net/dn/cbcMlh/dJMb9dHmLac/ZBioS5PPa5tQmhqfRagnD0/img.png?width=600&amp;amp;height=317&amp;amp;face=0_0_600_317,https://scrap.kakaocdn.net/dn/bAXxeh/dJMb9iIFNnJ/pmAVkdxoCZIG9fW8UKPRGK/img.png?width=600&amp;amp;height=317&amp;amp;face=0_0_600_317&quot;&gt;&lt;a href=&quot;https://fcs-game.com/games/lotto/&quot; target=&quot;_blank&quot; rel=&quot;noopener&quot; data-source-url=&quot;https://fcs-game.com/games/lotto/&quot;&gt;
&lt;div class=&quot;og-image&quot; style=&quot;background-image: url('https://scrap.kakaocdn.net/dn/cbcMlh/dJMb9dHmLac/ZBioS5PPa5tQmhqfRagnD0/img.png?width=600&amp;amp;height=317&amp;amp;face=0_0_600_317,https://scrap.kakaocdn.net/dn/bAXxeh/dJMb9iIFNnJ/pmAVkdxoCZIG9fW8UKPRGK/img.png?width=600&amp;amp;height=317&amp;amp;face=0_0_600_317');&quot;&gt;&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;og-text&quot;&gt;
&lt;p class=&quot;og-title&quot; data-ke-size=&quot;size16&quot;&gt;로또 번호 생성기 | Mini Game Park&lt;/p&gt;
&lt;p class=&quot;og-desc&quot; data-ke-size=&quot;size16&quot;&gt;실감나는 3D 애니메이션 로또 추첨! 행운의 번호를 뽑아보세요.&lt;/p&gt;
&lt;p class=&quot;og-host&quot; data-ke-size=&quot;size16&quot;&gt;fcs-game.com&lt;/p&gt;
&lt;/div&gt;
&lt;/a&gt;&lt;/figure&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;방식은 단순합니다. 그냥 버튼 누르면 번호 뽑아주는데 애니메이션이 적절해서 그런지 재밌게 하시네요. :)&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;802&quot; data-origin-height=&quot;723&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/cf7JoP/dJMcah4Kyh3/MHKl7EsKFJ4FNyu7XuwgLk/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/cf7JoP/dJMcah4Kyh3/MHKl7EsKFJ4FNyu7XuwgLk/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/cf7JoP/dJMcah4Kyh3/MHKl7EsKFJ4FNyu7XuwgLk/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2Fcf7JoP%2FdJMcah4Kyh3%2FMHKl7EsKFJ4FNyu7XuwgLk%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;519&quot; height=&quot;468&quot; data-origin-width=&quot;802&quot; data-origin-height=&quot;723&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;별로 설명이 필요없는 게임이군요. 그냥 편하게 눌러보세요.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;675&quot; data-origin-height=&quot;214&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/pR2RJ/dJMcadnHztV/WEPNbj4HnAUqghv1y7FyzK/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/pR2RJ/dJMcadnHztV/WEPNbj4HnAUqghv1y7FyzK/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/pR2RJ/dJMcadnHztV/WEPNbj4HnAUqghv1y7FyzK/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FpR2RJ%2FdJMcadnHztV%2FWEPNbj4HnAUqghv1y7FyzK%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;546&quot; height=&quot;173&quot; data-origin-width=&quot;675&quot; data-origin-height=&quot;214&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;럭키 챌린지도 추가!!&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;792&quot; data-origin-height=&quot;511&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/bmEW7A/dJMcadHZQuN/tab7HXAPdYG3EgP48RDkT0/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/bmEW7A/dJMcadHZQuN/tab7HXAPdYG3EgP48RDkT0/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/bmEW7A/dJMcadHZQuN/tab7HXAPdYG3EgP48RDkT0/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FbmEW7A%2FdJMcadHZQuN%2Ftab7HXAPdYG3EgP48RDkT0%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;598&quot; height=&quot;386&quot; data-origin-width=&quot;792&quot; data-origin-height=&quot;511&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;가상으로 당첨 기분을 느껴볼 수 있습니다. 하지만 확률은 1/1000. 그래도 현실적이죠?&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;732&quot; data-origin-height=&quot;488&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/btD4OL/dJMcadVwSx5/tQaMR4GVwpLqeznlCzTAy0/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/btD4OL/dJMcadVwSx5/tQaMR4GVwpLqeznlCzTAy0/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/btD4OL/dJMcadVwSx5/tQaMR4GVwpLqeznlCzTAy0/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FbtD4OL%2FdJMcadVwSx5%2FtQaMR4GVwpLqeznlCzTAy0%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;603&quot; height=&quot;402&quot; data-origin-width=&quot;732&quot; data-origin-height=&quot;488&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;아지만 이놈의 인생은 게임이나 실제나... ㅋ&lt;/p&gt;</description>
      <category>개발 이야기/개발 및 서비스</category>
      <category>6/45</category>
      <category>FCS</category>
      <category>fcs-game</category>
      <category>game</category>
      <category>Lotto</category>
      <category>게임</category>
      <category>당첨</category>
      <category>로또</category>
      <category>바랍니다.</category>
      <category>부자되세요</category>
      <author>가온아</author>
      <guid isPermaLink="true">https://ongamedev.tistory.com/725</guid>
      <comments>https://ongamedev.tistory.com/725#entry725comment</comments>
      <pubDate>Mon, 16 Mar 2026 09:00:22 +0900</pubDate>
    </item>
    <item>
      <title>오랜만에 들어보는 파이어!족!!</title>
      <link>https://ongamedev.tistory.com/724</link>
      <description>&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;a href=&quot;https://www.youtube.com/watch?v=OHdtUm8svMU&quot; target=&quot;_blank&quot; rel=&quot;noopener&amp;nbsp;noreferrer&quot;&gt;https://www.youtube.com/watch?v=OHdtUm8svMU&lt;/a&gt;&lt;/p&gt;
&lt;figure data-ke-type=&quot;video&quot; data-ke-style=&quot;alignCenter&quot; data-video-host=&quot;youtube&quot; data-video-url=&quot;https://www.youtube.com/watch?v=OHdtUm8svMU&quot; data-video-thumbnail=&quot;https://scrap.kakaocdn.net/dn/cB0DBd/dJMb9kT1Fv9/wDl1Zny6gmEcfrs8TKfIf1/img.jpg?width=1280&amp;amp;height=720&amp;amp;face=140_102_1128_424,https://scrap.kakaocdn.net/dn/rrGvY/dJMb9bv0YTi/snl7hKZJt1yxgJMdk1b4F0/img.jpg?width=1280&amp;amp;height=720&amp;amp;face=140_102_1128_424,https://scrap.kakaocdn.net/dn/P44Y4/dJMb8YpT7bq/0UJ2rS1vOMPkaf97HfdAa1/img.jpg?width=1280&amp;amp;height=720&amp;amp;face=140_102_1128_424&quot; data-video-width=&quot;860&quot; data-video-height=&quot;484&quot; data-video-origin-width=&quot;860&quot; data-video-origin-height=&quot;484&quot; data-ke-mobilestyle=&quot;widthContent&quot; data-video-title=&quot;[#TVNSHIFT2020] &amp;quot;지금처럼 돈 벌기 쉬운 때가 없어요&amp;quot; 5년 간 12억 원을 만들고 30대 조기 은퇴한 남&quot; data-original-url=&quot;&quot;&gt;&lt;iframe src=&quot;https://www.youtube.com/embed/OHdtUm8svMU&quot; width=&quot;860&quot; height=&quot;484&quot; frameborder=&quot;&quot; allowfullscreen=&quot;true&quot;&gt;&lt;/iframe&gt;
&lt;figcaption style=&quot;display: none;&quot;&gt;&lt;/figcaption&gt;
&lt;/figure&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;유튜브에서 이런게 떴는데 너무 오랜만에 &quot;파이어족&quot;이라는 단어를 봤다.&amp;nbsp; 이거 나 30대 정도에 잠시 유행했었는데 지금 다시 나온다고??&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;a href=&quot;https://www.g-enews.com/article/Global-Biz/2026/01/202601261742271505fbbec65dfb_1&quot; target=&quot;_blank&quot; rel=&quot;noopener&amp;nbsp;noreferrer&quot;&gt;https://www.g-enews.com/article/Global-Biz/2026/01/202601261742271505fbbec65dfb_1&lt;/a&gt;&lt;/p&gt;
&lt;figure id=&quot;og_1773567853755&quot; contenteditable=&quot;false&quot; data-ke-type=&quot;opengraph&quot; data-ke-align=&quot;alignCenter&quot; data-og-type=&quot;article&quot; data-og-title=&quot;&amp;quot;35세 은퇴, 천국일 줄 알았는데 지옥&amp;quot;&amp;hellip; 파이어족의 뒤늦은 후회 - 글로벌이코노믹&quot; data-og-description=&quot;미국 사회에서 '성공의 상징'으로 통하던 3050세대 조기 은퇴가 예상치 못한 정신적 부작용을 낳고 있다.배런스는 지난 25일(현지 시각) 보도를 통해 자산 축적에만 몰입해 조기 은퇴를 달성한 이&quot; data-og-host=&quot;www.g-enews.com&quot; data-og-source-url=&quot;https://www.g-enews.com/article/Global-Biz/2026/01/202601261742271505fbbec65dfb_1&quot; data-og-url=&quot;https://www.g-enews.com/article/Global-Biz/2026/01/202601261742271505fbbec65dfb_1&quot; data-og-image=&quot;https://scrap.kakaocdn.net/dn/g7MaG/dJMb9aKDN54/kz0o9vuJx1UieTBAL9sVJ0/img.jpg?width=670&amp;amp;height=415&amp;amp;face=0_0_670_415,https://scrap.kakaocdn.net/dn/J4Z4y/dJMb84XXqCQ/s3XbstCi8KVKc2ua0hy4SK/img.jpg?width=670&amp;amp;height=415&amp;amp;face=0_0_670_415&quot;&gt;&lt;a href=&quot;https://www.g-enews.com/article/Global-Biz/2026/01/202601261742271505fbbec65dfb_1&quot; target=&quot;_blank&quot; rel=&quot;noopener&quot; data-source-url=&quot;https://www.g-enews.com/article/Global-Biz/2026/01/202601261742271505fbbec65dfb_1&quot;&gt;
&lt;div class=&quot;og-image&quot; style=&quot;background-image: url('https://scrap.kakaocdn.net/dn/g7MaG/dJMb9aKDN54/kz0o9vuJx1UieTBAL9sVJ0/img.jpg?width=670&amp;amp;height=415&amp;amp;face=0_0_670_415,https://scrap.kakaocdn.net/dn/J4Z4y/dJMb84XXqCQ/s3XbstCi8KVKc2ua0hy4SK/img.jpg?width=670&amp;amp;height=415&amp;amp;face=0_0_670_415');&quot;&gt;&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;og-text&quot;&gt;
&lt;p class=&quot;og-title&quot; data-ke-size=&quot;size16&quot;&gt;&quot;35세 은퇴, 천국일 줄 알았는데 지옥&quot;&amp;hellip; 파이어족의 뒤늦은 후회 - 글로벌이코노믹&lt;/p&gt;
&lt;p class=&quot;og-desc&quot; data-ke-size=&quot;size16&quot;&gt;미국 사회에서 '성공의 상징'으로 통하던 3050세대 조기 은퇴가 예상치 못한 정신적 부작용을 낳고 있다.배런스는 지난 25일(현지 시각) 보도를 통해 자산 축적에만 몰입해 조기 은퇴를 달성한 이&lt;/p&gt;
&lt;p class=&quot;og-host&quot; data-ke-size=&quot;size16&quot;&gt;www.g-enews.com&lt;/p&gt;
&lt;/div&gt;
&lt;/a&gt;&lt;/figure&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;이런 기사도 있지만 확실히 이 기사는 너무 극단적이고 그냥 깔려고 만든 기사 같긴 해.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;사실 파이어족이 은퇴하고 혼자 고립되는게 목적이 아닌데..&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;그때 당시 가장 인상깊은 이야기는 &quot;남이 아닌 나 자신&quot; 이고, 그냥 돈 많이 벌어 그냥 혼자 조용히 살래가 아니고 내 시간을 온전히 나와 내 가족을 위해 쓸 수 있는 여유가 중요한거지.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;그리고 어떤 직장이나 단체 생활 안하면 무슨&amp;nbsp; 무작용이 생기겠나.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;뭐가 되었던 남에게 휘둘리지 않고 자신의 삶을 온전히 자신을 위해 쓸 수 있다는건 어느 시대에나 중요한 거지.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;나도 되고 싶다. 파이어족!!&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;</description>
      <category>넉두리, 번뇌/재테크-투자 잡소리</category>
      <category>fire</category>
      <category>되고 싶다.</category>
      <category>외국 카페에서 일하면서 돈 벌어야지</category>
      <category>은퇴</category>
      <category>자유</category>
      <category>파이어</category>
      <category>파이어족</category>
      <author>가온아</author>
      <guid isPermaLink="true">https://ongamedev.tistory.com/724</guid>
      <comments>https://ongamedev.tistory.com/724#entry724comment</comments>
      <pubDate>Sun, 15 Mar 2026 19:40:00 +0900</pubDate>
    </item>
  </channel>
</rss>